1hr 58m | 3 GB | Software used: Houdini
cmiVFX presents an all-new, production tested, training series on Houdini Fluid tools. This coursework will explore simulating oceans using ocean tools and flip fluids inside Houdini. You will get familiar with the workflow and pipeline of creating a breach effect. (Surface of the water being severed)
Simulating liquids is often considered a daunting task but these lessons will take you through the journey of understanding liquids from scratch. You will also be familiarized with how to simulate FLIP elements such as foam and spray. Foam and spray are often excluded from all the other tutorials you see out there. Here at cmiVFX, we make sure you get the real deal!
This course will give the user a core understanding of Houdini’s powerful FLIP solver and Mantra render engine. Lighting plays an important role in any effect shot, therefore later on in the lessons, this course will explain the concepts of reflection, refraction and environment lighting with respect to ocean and all the other elements. By the end of this video, you will have a solid understanding of the FLIP workflow inside Houdini. You will be able to create, simulate and render your very own oceans quite easily. Special thanks goes to Ankit Pruthi for his constructive input. He is an FX TD at Rhythm & Hues studios and has worked on various features.
cmiVFX – Houdini Fluid Dynamic Pipelines.part1.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part2.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part3.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part4.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part5.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part6.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part7.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part8.rar
cmiVFX – Houdini Fluid Dynamic Pipelines.part9.rar